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Channel: Answers for "Call Method of a Gameobj. Component from other script works, but it does not change variables"
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Answer by gjf

the scripts do exactly what you've told them to do - maybe you're confused by the order of execution. add the following into `MainGame.cs` before you set `readyToGui` to `false` and you'll see that it...

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Answer by Skippy_123

*(This Answer is for more then just the above sourcecode from my first post. This is about the code seen in the first following picture. For just the answer for the first post, read the post below,...

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Answer by gjf

the scripts do exactly what you've told them to do - maybe you're confused by the order of execution. add the following into `MainGame.cs` before you set `readyToGui` to `false` and you'll see that it...

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Answer by Skippy_123

*(This Answer is for more then just the above sourcecode from my first post. This is about the code seen in the first following picture. For just the answer for the first post, read the post below,...

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